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Age of Might: 1000-0 PC (Age of False God)

1000 PC Hylo Allies With Solamnia.

Thorbardin reopened Thoradin by driving occupying ogres out of the delvings. With the nearness of Istar, Thoradin became a major supplier of metals, coins, and tools.

1100-800 PC Istar Dominant.

Istarian trade standards spread throughout the world. Istar became the moral center of the world.

980 PC Thorbardin Opens Kayolin.

In gratitude for their help during the Third Dragon War, Solamnia granted the dwarves of Thorbardin mining rights in the Garnet Mountains. The dwarves delved the city of Garnet and set up a kingdom there. They called their provincial kingdom Kayolin.

967 and 948 PC Thorbardin Constructs Tree of Life.

Thorbardin began construction of Zakhalax, the Tree of Life, and Hillow, an outlying hill dwarf kingdom. Silvanesti and Qualinesti became more isolated after the war.

910-870 PC Ogres Return to Thoradin.

Exiled ogres united to flush the foreign dwarves from the halls of Thoradin. The Thoradin dwarves called on their Solamnic allies to drive the ogres away.

850-727 PC Trade Wars.

Istar aggressively imposed and enforced trade standards on neighboring nations, including the kender of Balifor. The riled kender began a trade war. After years of attempted military actions and lawsuits against the kender, Istar admitted defeat and signed an agreement known as the "Kender Tax," exempting them from taxes and trade standards.

673-630 PC Istar and Silvanesti Clash.

Istar expansion threatened Silvanesti naval merchants. Several sea skirmishes resulted in blockading of Istarian ports. With the aid of Solamnia as peacemakers, the elves persuaded Istar to add its signature to the Swordsheath Scroll. This signing was called Elfmeld.

530-522 PC Ogre Wars/Dwarfmeld.

Ogres from the Khalkists threatened trade routes among Istar, Thoradin, and Solamnia. The dwarves of Thoradin united with Istar and the Knights to drive back the invaders. The dwarves added their signature to the Swordsheath Scroll with Istar.

490-476 PC Barbarian RaidersIGreat Meld.

Solamnia became more dependent on Istarian trade, currency, and ideals. Repeatedly, they joined the eastern nation in alliance. Barbarian tribes in the Estwilde, resenting the Istarian trade routes, raided caravans. Istar branded the barbarian tribes as "pagans, brigands, and villains " Solamnia joined Istar in warring against the barbarians. Solamnia re-signed the Swordsheath Scroll with Istar.

460 PC Peace in the Land.

Istar reigned as the center of commerce, tax, and art.

280 PC Istar Declares World Righteousness.

Claiming to be the moral center of the world, Istar set up its first Kingpriest. Solamnia approved the effort to promote Goodness throughout the lands. Silvanesti grew increasingly antagonistic toward the arrogance of Istar. Few others noted the signs of doom.

260-212 PC Temple of the Kingpriest Built.

The finest artisans in Krynn went to Istar to build the Kingpriest a temple that would proclaim the glory of Istar.

250-100 PC Corruption of Justice-Elves Shun.

Istar began to repress independence and anyone who did not agree with the policies and divinity of the Kingpriest. The elves, reaching a breaking point in their disgust with the arrogance of humans, withdrew into their forests and barred commerce with the outside world.

118 PC Proclamation of Manifest Virtue.

The Kingpriest declared that Evil in the world was an affront to both gods and mortals. A rigid list of evil acts was created and those guilty of offenses faced execution or duty in the gladiatorial arena.Priests of Istar began to lose access to high-level spells. These priests became the Kingpriest's enforcement squad.

80-20 PC Dominance of Istar Clergy.

Istar claimed itself the center of religion, and all aspects of Istarian life required the approval of the priesthood. While the status of Istarian clergy rose, wizards were hunted as ungodly and uncontrolled. The priesthood lost all of its miraculous abilities.

19 PC Siege on Sorcery.

Urged on by the Kingpriest, the people of Krynn laid siege to the Towers of High Sorcery in the Lost Battles. Two of the towers nearly fell into the hands of the uninitiated. Unwilling that novices should unleash the fury of magic, mages destroyed the two towers. Fearful of rampant, unordered magic wielders that might arise if all five towers were destroyed, the Kingpriest granted the mages safe passage to exile if they left the remaining towers intact. The Kingpriest took the Tower of Istar for his abode.

6 PC Edict of Thought Control.

The Kingpriest asserted that evil thoughts equated to evil deeds. The priesthood used renegade mages to cast ESP spells at random on all Istarian subjects. A reign of terror and degeneration ensued.

0 Cataclysm.

The Kingpriest tried to elevate himself to godhood and command the other gods. He used their gifts to the world to control them. The gods were wrathful. True priests disappeared from the world. The gods sent thirteen signs to warn the people of the coming Cataclysm. The Solamnic Knight Lord Soth, although given the chance to save Krynn from the Cataclysm, refused. On the thirteenth day of Yule, the third of the new year, the sky burned and a fiery mountain fell from the heavens. It dragged Istar to the depths of the ocean.

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