Race : Kender
Gender : Male
Class : Handler
Alignment : Neutral Good
AD&D Stats: Str ; Dex ; Con ; Int ; Wis ; Cha ; Ac ; THAC0 ; hp
Ht "; Wt lb; Mv 6"
Trap has long, dark brown hair. Many kender used thongs, cords, metal rings and other devices to manage their long hair, and in Hylo some cut it short to be rid of the bother. The Fargo family had always adhered to the ancient custom of the actual knot at the exact center of the crown. When trap stands, the ends fall just to the nope of his neck. He wears hat, a parting gift from his uncle Skipout Fargo.
He has a sister named Ripple Fargo. They had been torn and raised in Legup, a village in the mountains of Hylo, and like the rest of the Fargo family, as soon as they reached adulthood they were stricken with wanderlust and had set out to see the world.
Their great-grandfather had walked east from Legup to Solamnia and south to Kaolyn and Abanasinia. After the Cataclysm the geography of Krynn had changed, and now an unnamed sea divided the Northen Ergoth and Hylo from Solamnia and its political and geographical neighbors to the south and east.
Trap and Ripple had left the port of Hylo by ship, intendingto travel across the channel to one of the port towns in Solamnia. A sudden storm had blown the ship south. They asked the Captain to be put ashore. . The captain was glad to do so after he lost his favorite knife, a carved and silver chased inkwell and several maps. He had not even waited until they reached a port. He dropped them on a deserted beach.
Trapspringer Fargo invented stories about his non-existing UncleTrapspringer and told his stories at Inns. After his stories, non-existing Uncle Trapspringer became a legend. Every kender has an Uncle Trapspringer. They always tell their Uncle Trapspringer’s incredible adventures.
Last Modified: Friday October 27, 2006