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Geography
of Krynn
Sancrist
The isle
of Sancrist is distinctly divided in two halves: the mountainous
northeastern part of the island, which houses Mount Nevermind, home of
the gnomes, and the southwestern part of the island: plains and
forests where the humans live. Castle Uth Wistan, home of Knight of
the Rose (and Grand Master), Lord Gunthar, is the central human base,
as well as a Solamnic Outpost.
Another
feature of the land of Sancrist is that within the Solamnic territory
resides the Whitestone Glade. The location of Vinas Solamnus's
epiphany which inspired him to create the Knighthood almost two
millennia before the Cataclysm, the Whitestone was said to have been
blessed by the Kingpriest. This was the location where the many
nations of good met during the War of the Lance to discuss the fate of
the dragon orb, and the place where the legendary Dragonlance was
returned to Krynn.
Bordered
on its western shores by the Sirrion Sea, all trade flows eastward
from the island to the mainland. To Sancrist's south is the smaller
isle of Cristyne, now home to many refugees of Southern Ergoth who
fled following its capture by Gellidus the White in 12 SC. Closer to
home perhaps, is the capture of Mount Nevermind by the red dragon,
Pyrothraxus, eight years after the second Cataclysm.
It is said
that many years ago, when the Knights first arrived on Sancrist, the
gnomes were afraid that they were going to conquered by the new
inhabitants. So they devised a foolproof scheme to make what is now
known as Mount Nevermind disappear. One morning, every Solamnic on the
island awoke to the smell of rotten eggs and thousands of gnomes
running out of the mountain, coughing.
When one
of the elder Knights asked what the name of the mountain was, he
received a traditional gnome answer:
"webelievethatthismountainisformedfrommagmaandlava..." The Knight's
response was "nevermind." Impressed with this remarkably brilliant and
short name for their home, it was immediately adopted.
Last modified: Friday, 21-Jan-2005 04:46:38 EST
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